Can you tell us a little about your comic? How does it speak to the theme of the anthology (point of no return)?
My comic begins at the crux of a decision—whether to wait on a doorstep or walk away. It’s about how making a choice can be dangerous and involve dire consequences, but is often the only way to move forward. It’s also about being afraid of horror games.
What was the inspiration behind your story?
A lot of first person shooters, and how they alter your perception of who you are, what you’re looking at, and what’s dangerous. Most of the rest is real life experience minus some names and details.
What challenges arose during the course of this project? Takeaways?
It’s hard for me to find an ending that’s neat. I think my comic is messy from beginning to end, and maybe the takeaway was that’s what’s most true to life. That’s why I chose to end with a “continue,” rather than a punctuation.
Can we expect more comics beyond this project? Where can we find more of your work?
Yes! I make lots of comics, most about messy queers and monsters. You can find my illustration and some comic excerpts at heartslob.com.